Animate a line

Animate a line by updating a GeoJSON source on each frame.

Note
If you want to test this example, edit it in JSFiddle or CodePen and replace the "YOUR-OWN-API-KEY" and "YOUR-OWN-VPM-ID" placeholders with your actual api key and vpm id.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Animate a line</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.js"></script>
<link href="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.css" rel="stylesheet" />
<link
href="https://unpkg.com/maplibre-gl@2.1.9/dist/maplibre-gl.css"
rel="stylesheet"
/>
<style>
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
</style>
</head>
<body>
<style>
button {
position: absolute;
margin: 20px;
}
#pause::after {
content: "Pause";
}
#pause.pause::after {
content: "Play";
}
</style>
<div id="map"></div>
<button id="pause"></button>
<script>
var map = new UnlSdk.Map({
container: "map",
apiKey: "YOUR-OWN-API-KEY",
vpmId: "YOUR-OWN-VPM-ID",
center: [0, 0],
zoom: 0.5,
});
// Create a GeoJSON source with an empty lineString.
var geojson = {
type: "FeatureCollection",
features: [
{
type: "Feature",
geometry: {
type: "LineString",
coordinates: [[0, 0]],
},
},
],
};
var speedFactor = 30; // number of frames per longitude degree
var animation; // to store and cancel the animation
var startTime = 0;
var progress = 0; // progress = timestamp - startTime
var resetTime = false; // indicator of whether time reset is needed for the animation
var pauseButton = document.getElementById("pause");
map.on("load", function () {
map.addSource("line", {
type: "geojson",
data: geojson,
});
// add the line which will be modified in the animation
map.addLayer({
id: "line-animation",
type: "line",
source: "line",
layout: {
"line-cap": "round",
"line-join": "round",
},
paint: {
"line-color": "#ed6498",
"line-width": 5,
"line-opacity": 0.8,
},
});
startTime = performance.now();
animateLine();
// click the button to pause or play
pauseButton.addEventListener("click", function () {
pauseButton.classList.toggle("pause");
if (pauseButton.classList.contains("pause")) {
cancelAnimationFrame(animation);
} else {
resetTime = true;
animateLine();
}
});
// reset startTime and progress once the tab loses or gains focus
// requestAnimationFrame also pauses on hidden tabs by default
document.addEventListener("visibilitychange", function () {
resetTime = true;
});
// animated in a circle as a sine wave along the map.
function animateLine(timestamp) {
if (resetTime) {
// resume previous progress
startTime = performance.now() - progress;
resetTime = false;
} else {
progress = timestamp - startTime;
}
// restart if it finishes a loop
if (progress > speedFactor * 360) {
startTime = timestamp;
geojson.features[0].geometry.coordinates = [];
} else {
var x = progress / speedFactor;
// draw a sine wave with some math.
var y = Math.sin((x * Math.PI) / 90) * 40;
// append new coordinates to the lineString
geojson.features[0].geometry.coordinates.push([x, y]);
// then update the map
map.getSource("line").setData(geojson);
}
// Request the next frame of the animation.
animation = requestAnimationFrame(animateLine);
}
});
</script>
</body>
</html>