Animate a marker
Animate the position of a Marker
by updating its location on each frame.
Note
If you want to test this example, edit it in JSFiddle or CodePen and replace the "YOUR-OWN-API-KEY" and "YOUR-OWN-VPM-ID" placeholders with your actual api key and vpm id.<!DOCTYPE html><html><head><meta charset="utf-8" /><title>Animate a marker</title><meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" /><script src="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.js"></script><link href="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.css" rel="stylesheet" /><linkhref="https://unpkg.com/maplibre-gl@2.1.9/dist/maplibre-gl.css"rel="stylesheet"/><style> body { margin: 0; padding: 0; } #map { position: absolute; top: 0; bottom: 0; width: 100%; }</style></head><body><div id="map"></div><script>var map = new UnlSdk.Map({container: "map",apiKey: "YOUR-OWN-API-KEY",vpmId: "YOUR-OWN-VPM-ID",center: [0, 0],zoom: 2,}); var marker = new UnlSdk.Marker(); function animateMarker(timestamp) {var radius = 20; // Update the data to a new position based on the animation timestamp. The// divisor in the expression `timestamp / 1000` controls the animation speed.marker.setLngLat([Math.cos(timestamp / 1000) * radius,Math.sin(timestamp / 1000) * radius,]); // Ensure it's added to the map. This is safe to call if it's already added.marker.addTo(map); // Request the next frame of the animation.requestAnimationFrame(animateMarker);} // Start the animation.requestAnimationFrame(animateMarker);</script> </body></html>