Add a canvas source

Add a CanvasSource to the map.

Note
If you want to test this example, edit it in JSFiddle or CodePen and replace the "YOUR-OWN-API-KEY" and "YOUR-OWN-VPM-ID" placeholders with your actual api key and vpm id.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Add a canvas source</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.js"></script>
<link href="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.css" rel="stylesheet" />
<link
href="https://unpkg.com/maplibre-gl@2.1.9/dist/maplibre-gl.css"
rel="stylesheet"
/>
<style>
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
</style>
</head>
<body>
<canvas id="canvasID" width="400" height="400">Canvas not supported</canvas>
<div id="map"></div>
<script>
//Animation from https://javascript.tutorials24x7.com/blog/how-to-draw-animated-circles-in-html5-canvas
var canvas = document.getElementById("canvasID");
var ctx = canvas.getContext("2d");
var circles = [];
var radius = 20;
function Circle(x, y, dx, dy, radius, color) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.radius = radius;
this.draw = function () {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.strokeStyle = color;
ctx.stroke();
};
this.update = function () {
if (this.x + this.radius > 400 || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > 400 || this.y - this.radius < 0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
};
}
for (var i = 0; i < 5; i++) {
var color =
"#" + (0x1000000 + Math.random() * 0xffffff).toString(16).substr(1, 6);
var x = Math.random() * (400 - radius * 2) + radius;
var y = Math.random() * (400 - radius * 2) + radius;
var dx = (Math.random() - 0.5) * 2;
var dy = (Math.random() - 0.5) * 2;
circles.push(new Circle(x, y, dx, dy, radius, color));
}
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, 400, 400);
for (var r = 0; r < 5; r++) {
circles[r].update();
}
}
animate();
var map = new UnlSdk.Map({
container: "map",
zoom: 5,
minZoom: 4,
center: [95.899147, 18.088694],
apiKey: "YOUR-OWN-API-KEY",
vpmId: "YOUR-OWN-VPM-ID",
});
map.on("load", function () {
map.addSource("canvas-source", {
type: "canvas",
canvas: "canvasID",
coordinates: [
[91.4461, 21.5006],
[100.3541, 21.5006],
[100.3541, 13.9706],
[91.4461, 13.9706],
],
// Set to true if the canvas source is animated. If the canvas is static, animate should be set to false to improve performance.
animate: true,
});
map.addLayer({
id: "canvas-layer",
type: "raster",
source: "canvas-source",
});
});
</script>
</body>
</html>