UNL Map JSUNL Map JS DocsExamplesSlowly fly to a location

Slowly fly to a location

Use flyTo with flyOptions to slowly zoom to a location.

Note
If you want to test this example, edit it in JSFiddle or CodePen and replace the "YOUR-OWN-API-KEY" and "YOUR-OWN-VPM-ID" placeholders with your actual api key and vpm id.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Slowly fly to a location</title>
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
<script src="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.js"></script>
<link href="https://unpkg.com/unl-map-js@0.1.5/lib/unl-map-js.css" rel="stylesheet" />
<link
href="https://unpkg.com/maplibre-gl@2.1.9/dist/maplibre-gl.css"
rel="stylesheet"
/>
<style>
body { margin: 0; padding: 0; }
#map { position: absolute; top: 0; bottom: 0; width: 100%; }
</style>
</head>
<body>
<style>
#fly {
display: block;
position: relative;
margin: 0px auto;
width: 50%;
height: 40px;
padding: 10px;
border: none;
border-radius: 3px;
font-size: 12px;
text-align: center;
color: #fff;
background: #ee8a65;
}
</style>
<div id="map"></div>
<br />
<button id="fly">Fly</button>
<script>
var start = [-74.5, 40];
var end = [74.5, 40];
var map = new UnlSdk.Map({
container: "map",
apiKey: "YOUR-OWN-API-KEY",
vpmId: "YOUR-OWN-VPM-ID",
center: start,
zoom: 9,
});
var isAtStart = true;
document.getElementById("fly").addEventListener("click", function () {
// depending on whether we're currently at point a or b, aim for
// point a or b
var target = isAtStart ? end : start;
// and now we're at the opposite point
isAtStart = !isAtStart;
map.flyTo({
// These options control the ending camera position: centered at
// the target, at zoom level 9, and north up.
center: target,
zoom: 9,
bearing: 0,
// These options control the flight curve, making it move
// slowly and zoom out almost completely before starting
// to pan.
speed: 0.2, // make the flying slow
curve: 1, // change the speed at which it zooms out
// This can be any easing function: it takes a number between
// 0 and 1 and returns another number between 0 and 1.
easing: function (t) {
return t;
},
// this animation is considered essential with respect to prefers-reduced-motion
essential: true,
});
});
</script>
</body>
</html>